Disadvantages
Disadvantages are character weaknesses, personal complications, hinderances, or general drawbacks. Things like phobias, dependence to a certain substance, dependent NPCs, being hunted or watched, missing a limb, and so on. You are required to have a 50 points worth.
| Disadvantages | |
|---|---|
| Name | Description |
| Age |
A character with this disadvatage is older then the average character. Old enough that some of his physical characteristics have a lower Human Max then the norm. Talk to me for the exact levels. You can be in one of the following age categories and not take this disadvantage. You are a surprisingly spry 50 year old, for example.
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| Dependence |
The character is dependent on a certain substance or item. The effects suffered when deprived of the substance varies from damage to penalties for skills. Here is how to determine the points. How easy to get substance or item.
Effect per time increment.
Time Increment.
|
| Dependent NPC |
A character with this disadvantage has a friend, significant other, fan, or whoever that he feels he must protect. Points depend on 3 categories. Competence.
How often the NPC tends to get into trouble.
Number.
|
| Distinctive Feature |
The character has some distinctive physical feature or mannerism that is unusual and distinctive. The points are determined by 2 catagories. Concealability.
Reaction of the average person.
|
| Enraged/Berserk |
The character tends to get very angry and/or lose control when confronted with certain circumstances or stimuli. The character must define the set of circumstances. Enraged indicates that the character becomes very angry and must take action. Berserk indicates that the character completely looses control to the point of not knowing who is friend or foe. Points are determined by 4 catagories.
How common the circumstance.
Chance to become enraged when confronted with the situation.
Chance to recover when the main stimulus is dealt with.
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| Hunted |
The character is pursued by a individual or group. The points are determined by 3 catagories. Capabilities of hunter(s).
How often the hunter tries to hunt or mess with the Character.
Motivation.
|
| Physical Limitation |
The character has some physical abnormality that limits and hampers him(missing a leg, blind, bad back, etc). The points are determined by 2 catagories. How often the limitation affects the characters life.
How greatly the limitation impairs.
|
| Phychological Limitation |
The character has a mental quirk or impairment with a certain thing or situation. The points are determined by 2 catagories. How often the situation happens.
Intensity of limitation.
|
| Reputation |
The character has a negative reputation. How often the character is recognized.
|
| Rivalry |
The character is part of a not so friendly rivalry. Points are determined in 3 catagories. Situation.
Rival's power and/or authority.
Fierceness.
|
| Social Limitation |
The character is somehow restricted in his ability to interact with society(secret identity, ex-convict, crazed fans, etc). Points determined by 2 catagories. How often limitation occurs.
Level of restriction.
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| Unlucky | The character is just naturally unlucky. This disadvantage is worth 5 points for every level of unluck. During certain instances of the GM's choosing, the character must roll the number of dice equal to his levels of unluck. Every 1 that is rolled counts as a level of unluck for that situation. The more 1's rolled the more unlucky things get. |